![]() Save a little girl or get a chest with some furs and wine in it from the orc warlord? This being 5e, monetary rewards are kind of meaningless anyway, since they don’t lead to XP and they tend to be rather small … maybe 1500 gp worth in this case. But in both instances the offered temptation is not really enough to make it worth the party selling out. I always like to say that you can resort to stabbing a monster at any time, but a little roleplaying first makes the encounter all the better (in general.) And this adventure is going down that path. In both cases you’ve got an evil NPC asking the party to not interfere, and offering something in return. You’ve also got an orc warlord that just wants the party to go away … that you are supposed to be killing to appease the hag. One one hand you’ve got a hag who wants to keep the abducted little girl she is raising. I was hoping to see something that would really make the party sit up and take notice and really cause a quandry. The deliciousness of temptation, the tension of making decisions, is one of the best parts of a RPG. “Several temptations …” is something that caught my attention, in the marketing blurb. ![]() ![]() The moral quandary is not really that tempting.Īnd the moral quandary is why I’m reviewing this. It’s abstracted text, with lots of hemming and hawing in an attempt to not give details. This eight page adventure details elevent linear plot encounters in about three pages. But they face several terrible temptations while rescuing her. A young girl has been abducted and the heroes join a posse to hunt the orcs who did it.
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